Wednesday, February 25, 2009

FarCrab demo for Half-Life


Title: FarCrab Demo

Author: Killermapper

Release date: 30 October 2008

Size: 28 536 ko

Number of maps: 5

website: at author's page

download: at author's page

link for future progress: at MODDB

patch for english translation:
just replace the Titles.txt file from you FCdemo2 folder with this one


I Won't tell you a lot about it, this mod is a slight conversion from Farcry. It contains a well detailed (perhaps too much) storyline that i won't spoil here

Review :

I was honestly surprise by this small demo that really introduce to an intesting experience ful of sea and sun.

Design is quite classic and create a good mix not too squary of a lost island. there is no real tremendous layout here and some places may look a little too repetitive but choice in texturing add an enjoyable fresh touch. It's still just a demo that won't add a lot through it's short playtime, but from what we see it's certainly promising

Gameplay is really simple and classic this was also not the real aim of this demo so that apart from finding your way and making some jumps, you won't encounter much to do here. just follow the on screen storyline and enjoy this small little demo

In conclusion: A nice and fresh touch fell with this demo, the progress of this mod is slow and constant and I just hope there will be a future update but nothing is planned in the near future...

Playtime: 15 minutes

Rating: A B C D E (70%)

Monday, February 23, 2009

Campagne première partie for Opposing Force


Title: Campain First part

Author: caco

Release date: 17 may 2008

Size: 1 391 ko

Number of maps: 3

website: none

download: at


None mentionned (no TXT avaialble) you just wake up in black mesa for a kind of different mission that the one you are normally doing.

Review :

This small release was made using tutoriails made by a french site called le siteduzero Its a quite short experience but except the starting place design was quite good for a beginner map architecture is perhaps a little too boxy and a little too linear but texturing and scale are quite good make it fun to walkthrough.

Gameplay is quite limited, you progress in a quite easy way with no real puzzle and as only enemies some zombies...easy to beat you will reach quite fast the end of developpement when you need to explose box and the crack doesn't apears in the wall

In conclusion:I really hope this one will end and provide some puzzles and more fighting challenge because the design and ideas are already there and enjoyable.

Playtime: 15 minutes

Rating: A B C D E (65%)

Sunday, February 15, 2009

Serengrove for Doom3


Title: Serengrove

Author: Andrew Hill

Release date: 2 December 2007

Size: 43 519 ko

Number of maps: 1

website: none

download: at Map-Factory


"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant's wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze."

Greetings, and thankyou for taking the time to have a look at my work! Serengrove is a Tudor themed map for Doom3 with lots of custom models, textures, animations, sounds and nasty surprises. I hope you have as much fun trying to survive this map as I did making it.

Review :

Looking to the size of the download and the screenshots available at map factory I hesitated a lot to play this one thinking it was a long hard and frutstating experience...sadly for me I was totally wrong so i lost over a year before playing this suprsising release

The author wanted to create something more part of the past than the future with a look to a middle age design with a sweet clever touch from Harry Potter world (that what I feel mixing ambiance, talking animals and monsters in a cold darked ambiance). Design is perfectly feeting and add consistance through the way the experience and architecture is put together, using a lot of custom content.
Texturing is great with a lot of attention to details, atmosphere is perfect and you have always the feeling to travel through some cold to even freezing environment The architecture is above average even if a little repetitive, additionaly some voice acting and modified models add a spicy touch to this package.

Gameplay is evident, you recieve some briefing and need activate stuff to open door and go further feature are well placed everywhere and will take your attention and travelling time to find them all, whish will make the final a little easier gameplay increase a little with progression but never become frsutrating. It's a mostly streight forward experience well enhanced by enemy respawn...It's a classic experience according gameplay with no good or bad surprise just a little too easy but i won't complain from that

In conclusion: This one is really a good surprise with a personal touch and atmosphere it's defenetly a recommanded one.

Playtime: 40 minutes

Rating: A B C D E (88%)