Monday, May 31, 2010
Small map with interesting custom texture release from the beginning of Quake 1 mapping...The author became after a progressive Q1 experience a must play author for all is quake 2 releases.
Design: The interest of this release is certainly some custom town texture that really creates something that catch you attention at start with the fist location after interest dicrease but it's still worth through correct layout and architecture but nothing really from high quality there are no movable stuff nor effects it's a quite simple progression in a correct layout we could also regret those dead hallways and corridor that ended into dark and the way the author didn't use enough the light source to create some more oppresing atmosphere
Gameplay: Is well balance but sadly a little to easy except in one or two location there isn't a real aim just activate some trigger that doesn't rely to any storyline, items are well place and even if the expereince flows in a good way the filling is a little mixed because we hopes for something more developped regarding the first location .
In conclusion: lot's of hope from the first location felt a little bit down after, it's still enjoyable for arround 10 minutes without to much expectation
Tuesday, May 11, 2010
Design: Another small an interesting release from the beginning of Quake 1 mapping...Everything is well put together in this one. It's most of the time build in a classic way without anything really impressive but it's simply close to perfection in it's approach with good architecture, lightning and interconnection, the present of not accessible extended environment and even if texturing could have perhaps been a little more thaught, the atmosphere is simply great...there are not a lot of word to explain something when you like it...it's just a feeling.
Gameplay: well balance in terme of combats that increase in challenge with you progression, but it's never difficult or a source of frustration. This expereince is enhance by some qwest for keys that will oirented the progression in a non linear travelling leading you to the ultimate chamber where the challenge could have been a little higher
In conclusion: simple and efficiant...this is typically the experience I really like
Friday, May 07, 2010
download: at planetphillip
You start in a small town and have to work your way through the tunnels. You meet Father Grigori but are blocked from reaching him and from then on your objective is to join him.
Design: Was pretty well done, the action take place mostly 90% indoor and is only oriented to meet Father Gregory somewhere...at the end. The architecture is well put together to create an enjoyable environement in a kind of Abandonned City only filled up with all the sort of zombie races, the look to detail and small touch just enhance the classic style of mapping we all know and like (a little confusing start without suit and weapon) a part witch in underwater A feeling of maze you could be lost in...but without any frustartion.The progression into this classic building facility is mostly streight forward to use of light (sometime too bright) or not enhance the feeling to be alone, but in the other hand it lack some atmospheric through music sound and event (incluing cutsenes)...You never get bored and the fact that architecture even if good is never impressive don't really bother you because everything is well balanced
Gameplay: At start it doesn't seems obvious wil you get the suit? where to get a weapon...so for the 5 first minutes the gameplay is a little bit confused but after that everything flow perfectly, there are some nasty surpise and those suicide zombie will really make you experience worth...some tiny puzzle will also be provided on you way and the use related unaccessible part that you will travel after add a feeling of a really big complex you are travelling through...So the gameplay flow perfectly and the end battle that awaits you event if not difficult will rpovide some challenge before mmeting father Gregory
In conclusion: The author prefer to release a not perfectly finished release than to wait too much time and finally lost everything, it certainly need some tiny attention a porper end and some more atmosphere through sound and music but for a first approach by the author, he certainly succeed in catching our attention and provide us an really good enjoyment for arround 1 hour.
Note: the author included a bonus map that is only accessible through the console by typing ''map map-arrival''
Playtime: 50 minutes
Rating:A B C D E (86%)